Fallowpaw

This page is about Fallowpaw, a roleplay character created by Sierra of the Stars.

"I'll catch every single prey-animal I scent, and no one else will ever have to be hungry or go on patrols because I'll bring in enough fresh-kill to feed ten Clans! Wouldn't that be great, Robinpaw? We wouldn't even have to eat bat or slimy cave fish anymore. I'd be so ferocious that the Tribe would run away with their tails between their legs and we can have the whole forest to ourselves. I'll catch birds and mice and squirrels. No one will starve anymore."

-- Fallowpaw on NightClan Roleplay, p.1

Physical Description
Fallowpaw is a frail, dusky grey tom with darker sparkles, a broad, kitlike face, oversized paws, and pale periwinkle-blue eyes. He was born a runt, and has always been susceptible to illness.

Age: 12 moons (1 year)

Status: Apprentice of NightClan; Five moons away from his warrior ceremony

Personality & History
Fallowpaw is an upbeat, (over)enthusiastic apprentice despite his unpretentious size. Unlike Aspenpaw, with her contrasting tact and insincerity, Fallowpaw is earnest, excitable, naïve, and brutally honest.

He scoffs at the idea of StarClan, and does not believe in anything that he can't see. He sneezes when he's nervous and has a tendency to fall into any available body of water- puddles, rivers, lakes, streams, creeks, brooks, Sundrownplace, mountain springs- at inopportune moments.

Fallowpaw is a gifted tracker. He can pick up a scent three moons old without a second thought, so much so that he sometimes finds the bombardment of his senses dizzying. He can move quietly when he's not chatting his head off or bouncing up and down, and he's ever loyal and optimistic.

Fallowpaw is a poor fighter, and he cannot run swiftly or for long distances without coughing and wheezing. He catches ill often in the cold season, and his training is frequently postponed for health-related reasons. (His warrior ceremony is already going to be delayed four moons.) Although he can easily locate and hunt his prey, Fallowpaw can never quite master the critical pounce. His hind legs are simply too fragile. His candor can be bruising, and his blathering gets on Clanmates' nerves.

The only event of consequence in his kithood was the Tribe raid. He didn't let it change him as it did Aspenpaw, but he still dreams of the massacre and harbors a semi-irrational fear of the Tribe of the Setting Sun. His parents were affectionate, his littermates suitably annoying. Fallowpaw's physical weakness didn't make him inferior in the eyes of his family members, but peers have never treated him quite the same as stronger apprentices.